Hitpoints is the level that limits the health of a player or monster. If a player is using a melee weapon, such as an abyssal whip or spear that shares experience with attack, strength, and defense, then the normal value is 1.33 xp (4 divided by 3) per damage done to attack, strength, and defense. For ranging with long range, the normal value is 2 ranged xp and 2 defense xp per damage done.
OSRS COMBAT TIME CALC PLUS
If a player uses magic on defensive mode, the normal value is 1 xp to magic and 1 xp to defense per damage done, plus casting xp. Defensive mode in magic and range are also an exception. Magic spells also grant xp for the spell cast even if the spell splashes. The normal value for hitpoint experience gained is 1.33 xp per damage done. However, the high defence monsters have higher xp for hitpoint damage ratio. The normal value is 4 xp per damage in the combat style used in magic, ranged, and melee. Players gain combat skill xp from dealing damage. The purpose of hybridding is to maintain the advantage over your enemy and bypass protection prayers. While not usually popular or effective in PvP or low level Wilderness combat, hybridding is a necessary tactic in high level Wilderness combat. The act of using two or more combat styles in a fight to gain an advantage is called "hybridding". (Exceptions include Magic Dart and salamanders.) Magical accuracy is affected by both the equipment bonuses and by the Magic level.Įven though each level is designated for one style of Combat, multiple styles of combat can be used in one fight, since players have the ability to switch weapons at will and at any time. Magic-based damage is typically based on the selected Magic combat spell, not by Magic level.The accuracy is determined by the weapon used.Ī player fighting with Magic via casting the Fire Wave spell. For Ranged combat, both the Ranged level and the type of ammunition determine the maximum damage.Accuracy is determined by Attack and the attack bonuses provided by weapons and other equipment. In Melee combat, the maximum damage is determined by Strength, along with the strength bonuses provided by equipment.Below is a brief explanation of the three Combat styles that can be used.